Project Triangle Strategy is a sequel to the very successful Octopath Traveler, which recently was just added to Game Pass for PC and Xbox fans. However, we all know the game has a deep rooted fanbase on Switch, as this was the first platform the game appeared on. It does appear based on the demo that’s available right now that Project Triangle Strategy will be a game that can stand alone, like basically every single Final Fantasy game, despite being part of the same series.
Producer Tomoya Asano sat down for an interview during Game Live Japan where he answered a ton of questions about the game, the first one specifically targeting why they went with the Tactical RPG style of gameplay instead of what made Octopath Traveler so successful.
The name Asano is often associated with RPGs. What made you decide to develop your first tactical RPG?
Developing Octopath Traveler and Bravely Default II gave me more exposure to narratives geared more towards adults and I began wondering if there was a more suitable game format for those stories than a stock-standard RPG. That’s how we decided on a strategy RPG for this project.
The dialogue options and branching routes left a strong impression in our minds. How many different routes are there in total and if you wanted to play all of them, what would the estimated hour count be?
We are planning for the game to have multiple endings. As for the game time, that’s still up in the air… we always aim for around the 50-hour mark, but it never seems to turn out that way.
The demo version of the game featured a lot of characters, but how many characters in total are you expecting in the final product? Are the characters all drawn by Naoki Ikushima?
Drawings in the game are divided among all team members, but all designs come from by Mr. Ikushima. There were many more (characters) than the number of jobs in Bravely Default, so it was hard work…
The demo presents players with a tough decision: Protect Roland and fight or surrender him to the enemy. Which did the development team choose on their first try?
Different members got to try the game at different points, but as of March 2 the survey looks something like:
Played both paths: 29%
Gave up Roland: 8%
Protected Roland: 58%
We’re also polling players on the choice they make through a feedback survey.
Which character is the most popular among the development team? And for what reason?
We love Corentin’s Wall. (laughs)
Why does Maxwell have a mask on!?
He’s probably just a shy guy. Either that, or a huge show off.
The game won’t be out any time soon, but when can we expect some news about it?
Hopefully before it gets cold!!
The game launches sometime in 2022. After the excellent prior game, combined with their work on Bravely Default 2, there is a lot to be excited about with this new RPG entry next year.